Marsh Giant by Mariana Ruiz Villarreal
Illustration by Mariana Ruiz Villarreal, Public Domain

Marsh Giant

is a Giant



3e

         
         
      CE

Pathfinder facts

  • CR: 8
  • XP: 4,800
  • Size: Large
  • Type: Humanoid
  • Tags: giant
  • Initiative: +3
  • Senses: low-light vision
  • AC: 21, touch 12, flat-footed 18 (+3 Dex, +9 natural, –1 size)
  • HP: 102 (12d8+48)
  • Saves: Fort +12, Ref +7, Will +8
  • Speed: 40 ft., swim 20 ft.
  • Melee: gaff +16/+11 (2d6+12) or
  • Space: 10 ft.
  • Reach: 10 ft.
  • Abilities: Str 27, Dex 17, Con 19, Int 8, Wis 15, Cha 12
  • Attacks: Base Atk +9; CMB +18; CMD 31
  • Feats: Combat Reflexes, Improved Iron Will, Improved Sunder, Iron Will, Power Attack, Vital Strike
  • Skills: Perception +11, Stealth +5 (+13 in swamps), Swim +16; Racial Modifiers +8 Stealth in swamps
  • Languages: Boggard, Giant
  • Organization: solitary, gang (2–6), or tribe (7–22, plus 20% noncombatants plus 1 cleric or witch leader of 4th–8th level, 1–3 barbarian or fighter champions of 2nd–5th level, 2–12 merrows, 10–20 boggards, and 6–12 giant frogs)
  • Treasure: standard (gaff, other treasure)
 

Pathfinder sources